Monday, November 5, 2012

What is needed to create the Ultimate Star Wars: Battlefront game for PC and Recent Consoles/Handhelds

What is needed to make the Ultimate Star Wars:Battlefront for PC and Recent Consoles/Handhelds.

Why?: Why? Because it has been 3 years since the last battlefront game entered the market and the franchise is full of absolutely incredible potential.
For a lot of people Star Wars Battlefront is an addiction that we can never truly pull away from. Something that's re-playability is almost infinite.
The best way to pass the time and the best way to get rid of stress. The franchise of Battlefront has been given to many game developers and they have all
done justice to it in some way, shape or form.

Space: Space needs to be as epic as it was in Battlefront 2. Two flagships. 2 or 3 Escrort Frigates. Lots of Turrets shooting from all over.
Turrets that could be controlledby you or even a computer. 4 Different ships with different types of weaponry. Like Elite Squad it needs to also connect to ground and
make some sort of signifcant difference which side you do at the time. In the Battlefront 3 leaked scenes Ground and Space are connected together but space shows little significance.
A good way to keep significance with space is if you could order your ships to move in different positions every few minutes like setting up a game of 'battleship' so space
would be more interesting every time you go back up.

Ground: Ground will always be the best part of any battlefront game. Hell the first battlefront game only took place on ground. Ground needs to connect to space.
needs to be a widespread area and has to at least have 3 different ground vehicle types. The Bikes. The Midtanks and the heavytanks. once that is done ground will be set up
nicely enough that the battlefield can be widespread to a nice length. there should always be a Fighter Landing too for a fighter or two to spawn for going quickly into space
or fighting in the atmosphere. Still technically ground.

Customization: Renegade Squadron did the right thing by introducing Customization. With customization there is no need for classes and people could get out what they need
for whatever task comes ahead in the battle by just switching gear at a command post. Customization isn't just limited to gear. In Renegade Squadron for PSP you could also
customize your trooper and that is something that I would like to continue into the next many many games. Elite Squadron for PSP made it so you can have 3 customization's
of your own for gear as well as switch to their classes that they have set up. If that can continue and maybe add 3 more customization spaces the game would be absolutely fantastic.
Even if NPC's used your customization that would be extremely cool too. I'd like it not to be limited as well.
For instance I'd love to put a Clone Commando's helmet on a Arc Trooper's Body.

Choice Of Battles: Star wars has also been known for it's extremely large battles. Ground or space or ground and space the battles are what makes this franchise go and Battlefront
is one of the only video games that makes the battles feel like you're actually in them and a big part of them. I'd love to see Battle Of Courasaunt in the next one.
One with enough ships to match the actual battle in Episode 3 even if they are just flying turrets that you can crash into. I'd like to see Kamino with Ground and Space as well.
Topica City would be amazing like that.

Play-styles for each system: PSP would obviously be the same as Elite Squadron. Just...Better. if you can imagine. PSVita would play this really well with its two control sticks.
3DS would be able to play a lot like Elite Squad for PSP. A little toned down but still close to perfection. PS3, XBOX360 and Wii[u] would rock with this. this would be the
ultimate Battlefront for Console Systems. PC would play fantastic if it can follow the same controls it had for BF1 and 2. Ohya might even be able to play this really well.
Android Systems are always amazing with games and graphics.

Pushing Limits: A great way to push limits is to give options before battles. Do you want the Ion Cannon On or Off? I myself would prefer it off. Makes the matches last longer
and makes the challenge that much more fun. With each gaming device comes limits and ways to break them efficiently without losing a whole lot. Another way of pushing limits
would be to have Choice Faction for Map and choice Enemy for map. For those of us who ever dreamed of fighting the Imperials as Clones or Rebels VS CIS. In Elite Squadron the
highest you can have in ground and space is 22 men on each side at a time. That's bull. I think that a limit can be reached for 50 each. with final amounts leading up to 9000 or
maybe even 1.000.000 in Battle Percentage. depending on how long said player wants to play.

Final Thought: I have played Every Star Wars Battlefront game. I have taken the good from each one and put them together for this idea. We all want A 'Star Wars Battlefront 3'
but I want something better. I want Star Wars Battlefront: Shadow Squadron or something like that. something I can play anywhere on any system and be proud of. Something
where my accomplishments are many and my ideas were put in place for something. I hope that someone from lucasarts reads this. I could have made this much longer than originally
planned but I just wanted to get my point across instead of hoping that Battlefront 3 will be the saving grace of the franchise. We are the saving grace of the franchise.
Keep writing to Lucasarts and any other game development company that has or is rumored to have the rights to battlefront. Do or do not. there is no try.

/Captain B-Money.